

The ability to tune beam lasers to as wide or as narrow of a cone as we need. Stun ailment only disables weapons and Femto Armaments. Knockdowns are very brief and give the player control back quickly. Make enemy AIs quicker, more responsive (react to your actions), pack behaviors, and with the kind of damage they deal in Exploration Missions.īazooka and Mace Impacts still give the Arsenal some sideways control. More unique environments would be a plus.Īll ri-ight, you asked for it. Having the ability to actually spend credits in a shop to buy parts for your mech would really make you feel more like a proper merc. Not sure how I feel about looting Strais as your primary way of getting parts.

It kinda felt like they were trying to set up for something similar in this game, but it never followed through, everything was strictly linear. Less linear campaign? I'm not super familiar with Armored Core as a whole but I did play the very first one on PS1, and it had an interesting non-linear campaign where you can choose which contracts to accept, which companies to work with, and that would impact what types of parts you could acquire, what subsequent missions you'd get, and even the ending would change.
#Daemon x machina best buy Pc#
Nothing against the Switch, but the performance + resolution on the PC makes it feel so much better to play. Speaking of, if they're going to release on PC eventually, would love for that to be an option from the start. I slogged through the story the first time when I played this on Switch, but now I'm playing through on PC and am skipping everything. Easily the most off-putting part of the game. Not sure about others, but with the right missions they could fit somewhere.ĭramatically improve, or scrap, the "character-driven story". Johnny probably would use 2 machine guns. Nameless could be used for shots that require swift movements.īishop could increase radar view or warn of targets that aren't near.Īrtist could use drones with music on them to distract enemies. Gargantua could shine in this one, since he can increase his muscle mass and could be used for Outer missions to help remove debris.īone Box could deliver heavy hits to enemies.īG could increase stamina + speed of your Outer by being there + fighting alongside you.

To expand on the Outer stuff, Outer-specific missions could be done to acquaint the player with the other Outers' abilities as well as have dialogue to develop the characters more than just surface-level: It would be funny to see Abyss cause someone to chicken out if you chose her for a mission. Would be great if at some point we'd get to cooperate with other Outers and make use of their special abilities for missions. The final boss was quite challenging, as he knew exactly where I was hiding, and I had to make use of the canisters since he kept stealing my weapons.Īlso, they keep telling us about the Outers' special abilities, but the only Outer we see without an Arsenal is the player. Like destroying stuff / picking stuff up to deal massive damage to bosses, so it's not just a "shoot at it until it dies" fest. Gameplay-wise, I hope they'll have more missions that require making use of the surroundings. But if it doesn't follow Daemon (or at least Daemon isn't present in some way), then the title doesn't make as much sense. I wonder if the story would pick up from where it left (with either some way to read previous DxM save file or the choice to start a particular branch of the story by re-choosing what you picked at the end of DxM) or it would be a reboot / focusing on someone else.
